Saturday 11th March – Research

Spent some time thinking about Text in Artwork and came across the Blog, How to Float Words by Hannah Lamb where she discusses Liam Gillick, Guvnor Nervold Antonsen, Jaume Plensa and Fred Eerdekens.

Still thinking about the concept of interactive art and experiential art. I am still keen to use my technology skills to enhance any final piece that I create and have been looking further at the ways that this can be done. In my research, I came across the Gonzzink Website. I thought the concept of this piece was really interesting, although I’m not quite at the video game production level technology-wise. Nonetheless, this was interesting to me.

So this week my art game, Borders, a game about immigration, was finally installed as an art installation at Lamar University’s Art Department till March 3rd!
Although I created this game last year, it was updated to work as a public installation to not only exhibit video games as an art form, but expose people to the dangers Mexican immigrants face trying to cross the border.

The goal was to publicly install this game and have as many people as possible play the game to expose them of what its really like to cross the border while building up a mass grave a skeletons. As of now there are over 400 skeletons in the game, created by the people who played the game and died. These will symbolically live on in the machine as a physical memorial to those who didn’t make it. If you do happen to cross the border you are met with a hopeful image of a bright city in a sunset as well as putting down your name in the leader boards which serves to commemorate those who made it.

I also came across the dis/placed project that happened in London in 2015.

A week-long programme of events in response to global demographic shifts and unprecedented levels of human displacement.

Featuring over 40 artists working across visual art, film, photography, Live Art, performance and design, dis/placed considers the experiences of people who are ‘staying temporarily’, sometimes for generations, in stateless limbos, detention centres, refugee camps or urban settlements – living within a country’s borders yet outside its political, legal and civic life.

dis/placed invites audiences to explore the exhibition and participate in a daily programme of learning labs, workshops, performances, interventions and screenings.

Continued to think about the concept of interactive art and experiential art.

Interactive art installations have been quite prominent in the art world as of late as they boast an inviting nature.

Though conventional mediums like painting and sculpture still account for a large part of artistic work, the interactive art installation genre is certainly prominent in modern creations. Art has been propelled by a new era revolutionized by technology, the Internet and a vast change in culture. The vanguard has, as of late, been centered around often modernistic creations that encourage visitors to participate in mediums of art. A sense of inclusiveness and more engagement from the spectators make this movement highly beneficial, both to artists and those experiencing each artistic piece.

Studio 400: Karen Lange 2011-2012

From a link on the above website I also came across this climbable web-like structure piece that is interestingly like the blanket I have knitted.

“White” was a gallery installation produced by the 20 students of Studio 400, a fifth-year architectural design studio at California Polytechnic State University, San Luis Obispo. The installation, which served to present each of the student’s research books, was designed, developed, fabricated, and installed by the studio in a collaborative effort. The students developed the design over a period of about a month, with fabrication and installation occurring over a five day period. 80,000 square feet of plastic sheeting was sliced, loomed, woven, stapled, taped and tied to provide a climbable and malleable surface in the 4,500 square foot gallery. “White” supported a variety of interactive experiences above and below this dynamic surface, opening and exploring the relationships between book, user, material, space, and collective group.

The WHITE Gallery Installation by Studio 400 is a woven interactive art installation constructed in a “common room” space within the gallery. Studio 400 is an architectural design studio at the California Polytecnic University, located in San Luis Obispo. The climbable installation is focused on “spatial interest and social interaction,” and functioned as a project for the students to showcase their research books.

WHITE is intended to be inhabited by its visitors and required 80,000 square feet of plastic sheeting which was sliced, loomed, woven, stapled, taped and tied in the process. The library-like space showcases the books by hanging them in slipcases around the apparatus or stored on bookcases made from clear acrylic panels.

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